Why is opengl important
Viewed times. Improve this question. Ukula Udan Ukula Udan 2 2 bronze badges. Add a comment. Active Oldest Votes. Improve this answer. The Overflow Blog. Podcast The first ten years of our programming lives. Featured on Meta. Now live: A fully responsive profile. You will find a growing number of people are adding multiple graphics cards to their systems, not to drive multiple displays, but to make multiple GPUs available to the OS to boost the performance of these types of programs.
The graphics card accelerators main strength is not super high quality - it is raw speed and enough quality for on screen game and cad animations. The Sony a7 IV is the fourth generation of the company's core a7 full-frame mirrorless camera model, and it's the most advanced yet.
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Submit a News Tip! Reading mode: Light Dark. Login Register. Best cameras and lenses. Started Aug 12, Discussions thread. Najinsky wrote I understand that this is theoretically possible. But is it used - other than for preview? Any references? Roland Karlsson's gear list: Roland Karlsson's gear list.
Reply Reply with quote Reply to thread Complain. Re: Lenovo ThinkPad W - for photographers? Didzis Poreiters. Re: why is openGL important? Roland Karlsson. Mark B. Even if all you care about is Windows, let me remind you again that half of Windows users still use Windows XP , and will be unable to play your game if you use the latest versions of DirectX.
The only way to deliver the latest graphics to Windows XP gamers the single biggest desktop gaming platform is through OpenGL. OpenGL is a non-profit open standard created to allow users on any platform to experience the highest quality graphics that their hardware can provide. Its use is being crushed by a monopolistic attack from a monolithic corporate giant trying to dominate an industry that is too young to protect itself.
We need competition and freedom to drive down prices and drive up quality. A Microsoft monopoly on gaming would be very bad for both gamers and game developers.
Back in , the situation was similar to how it is now. Microsoft was running a massive marketing campaign for Direct3D, and soon everyone "just knew" that it was faster and better than OpenGL.
This started to change when Chris Hecker published his open letter denouncing DirectX. This lesson appears to have been forgotten over the last few years. Most game developers have fallen under the spell of DirectX marketing, or into the whirlpool of vicious cycles and network advantages.
It's time to throw off the veil of advertisements and buzzwords, and see what's really happening. If you use DirectX, you have to choose between using the weak, bloated DirectX 9 or sacrificing most of your user-base to use DirectX 10 or You also get these features in the rapidly-developing WebGL standard , which may become the foundation for the next generation of browser games.
If you're a game developer, all I ask is that you do the research and compare the figures, and decide if OpenGL is a better choice. If you're a gamer who uses Windows XP, Mac, or Linux, I hope you can see that DirectX only exists in order to keep new games from reaching your platform, and the only way you can fight back is to support games that use OpenGL. Welcome to the Wolfire Blog!
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